20 Years Computer Graphics Experience Mainly in animated feature films and VFX. Jobs include: Texturing, LookDev, Shader Writing, Some Matte Painting, Lighting, Compositing
Supervisor Experience: Surfacing and technical direction
Major Studio Employment: Sony ImageWorks, Dreamworks, Pixar, Tippets
Traditional Art: Includes photorealistic oil painting, illustration
Software
Substance Painter & Designer: 3-D Painting, Procedural Material Generation
Mari: 3-D Painting
DreamWorks Software: 3D Painting, Lighting and Compositing
Maya: Modeling, Lighting, Shading
Renderman Shader writing
Adobe Photoshop
Nuke Matte Painting and Basic Compositing Skills
Python Scripting for Mari and Nuke
Experience
Sony Pictures Imageworks Culver City, CA & Vancouver, BC2015 - present
Texture Painter on feature films Vivo, Over the Moon, Connected, Spider-Man: Into the Spider-Verse, Spider-Man: Homecoming, Smurfs: The Lost Village and Alice Through the Looking Glass.
LookDev on Vivo.
Substance Designer on Over the Moon: designed generator for embroidery.
Substance Painter on Over the Moon: designed material templates for all cobblestone streets and roofs.
Matte Painter on Spider-Man: Homecoming.
Dreamworks Animation Glendale, CA2003 - 2014
Lead Surfacer on video short Puss N Boots: The Three Diablos.
Surfacing on feature films Kung Fu Panda 3, Penguins, Turbo, Puss N Boots, Shrek Ever After, Over the Hedge, Bee Movie, Kung Fu Panda, and Monsters vs Aliens.
Lighting on feature film Shark Tale.
Major work at DreamWorks includes:
Development of skin, hair, feathers and clothes on multiple main characters.
Generic character system development and implementation.
Major set surfacing.
Sony Pictures Imageworks Culver City, CA2002 - 2003
Shader Writer, Look Development on The Matrix Reloaded, The Matrix Revolutions and The Polar Express.
Centropolis Effects Culver City, CA2002
Shader Writer, Look Development on feature film The Matrix Reloaded.
Pixar Emeryville, CA1995 - 2000
Shader Writer:Toy Story 2, A Bugs Life.
Shader Writer/Painter:For the Birds Academy Award winner "Best Animated Short Film" 2002.
CG Generalist:Toy Story CD-ROM games.
Lead Technical Director:It's Tough to be a Bug film attraction inside Disneyworld's Tree of Life.
Lead Technical Director: Unreleased Game. Developed an interactive game for a new real time renderer.
Pre-Computer Graphics Work
Jet Propulsion Lab: Electrical-optical-mechanical engineering for lens design, spectrometer design and optical thin film measurement.
Education
California Institute of Technology Pasadena, CA
BS Applied Science: Emphasis in Optics and Holography